1 | /*
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2 | * SVG Salamander
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3 | * Copyright (c) 2004, Mark McKay
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4 | * All rights reserved.
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5 | *
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6 | * Redistribution and use in source and binary forms, with or
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7 | * without modification, are permitted provided that the following
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8 | * conditions are met:
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9 | *
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10 | * - Redistributions of source code must retain the above
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11 | * copyright notice, this list of conditions and the following
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12 | * disclaimer.
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13 | * - Redistributions in binary form must reproduce the above
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14 | * copyright notice, this list of conditions and the following
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15 | * disclaimer in the documentation and/or other materials
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16 | * provided with the distribution.
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17 | *
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18 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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19 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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20 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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21 | * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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22 | * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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23 | * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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24 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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25 | * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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26 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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27 | * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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28 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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29 | * OF THE POSSIBILITY OF SUCH DAMAGE.
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30 | *
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31 | * Mark McKay can be contacted at mark@kitfox.com. Salamander and other
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32 | * projects can be found at http://www.kitfox.com
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33 | *
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34 | * Created on January 26, 2004, 8:40 PM
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35 | */
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36 |
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37 | package com.kitfox.svg.pathcmd;
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38 |
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39 | //import org.apache.batik.ext.awt.geom.ExtendedGeneralPath;
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40 | import java.awt.*;
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41 | import java.awt.geom.*;
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42 |
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43 | /**
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44 | * This is a little used SVG function, as most editors will save curves as
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45 | * Beziers. To reduce the need to rely on the Batik library, this functionallity
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46 | * is being bypassed for the time being. In the future, it would be nice to
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47 | * extend the GeneralPath command to include the arcTo ability provided by Batik.
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48 | *
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49 | * @author Mark McKay
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50 | * @author <a href="mailto:mark@kitfox.com">Mark McKay</a>
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51 | */
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52 | public class Arc extends PathCommand
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53 | {
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54 |
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55 | public float rx = 0f;
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56 | public float ry = 0f;
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57 | public float xAxisRot = 0f;
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58 | public boolean largeArc = false;
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59 | public boolean sweep = false;
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60 | public float x = 0f;
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61 | public float y = 0f;
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62 |
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63 | /** Creates a new instance of MoveTo */
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64 | public Arc() {
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65 | }
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66 |
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67 | public Arc(boolean isRelative, float rx, float ry, float xAxisRot, boolean largeArc, boolean sweep, float x, float y) {
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68 | super(isRelative);
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69 | this.rx = rx;
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70 | this.ry = ry;
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71 | this.xAxisRot = xAxisRot;
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72 | this.largeArc = largeArc;
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73 | this.sweep = sweep;
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74 | this.x = x;
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75 | this.y = y;
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76 | }
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77 |
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78 | // public void appendPath(ExtendedGeneralPath path, BuildHistory hist)
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79 | @Override
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80 | public void appendPath(GeneralPath path, BuildHistory hist)
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81 | {
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82 | float offx = isRelative ? hist.lastPoint.x : 0f;
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83 | float offy = isRelative ? hist.lastPoint.y : 0f;
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84 |
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85 | arcTo(path, rx, ry, xAxisRot, largeArc, sweep,
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86 | x + offx, y + offy,
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87 | hist.lastPoint.x, hist.lastPoint.y);
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88 | // path.lineTo(x + offx, y + offy);
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89 | // hist.setPoint(x + offx, y + offy);
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90 | hist.setLastPoint(x + offx, y + offy);
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91 | hist.setLastKnot(x + offx, y + offy);
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92 | }
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93 |
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94 | @Override
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95 | public int getNumKnotsAdded()
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96 | {
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97 | return 6;
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98 | }
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99 |
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100 | /**
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101 | * Adds an elliptical arc, defined by two radii, an angle from the
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102 | * x-axis, a flag to choose the large arc or not, a flag to
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103 | * indicate if we increase or decrease the angles and the final
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104 | * point of the arc.
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105 | *
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106 | * @param path The path that the arc will be appended to.
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107 | *
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108 | * @param rx the x radius of the ellipse
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109 | * @param ry the y radius of the ellipse
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110 | *
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111 | * @param angle the angle from the x-axis of the current
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112 | * coordinate system to the x-axis of the ellipse in degrees.
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113 | *
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114 | * @param largeArcFlag the large arc flag. If true the arc
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115 | * spanning less than or equal to 180 degrees is chosen, otherwise
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116 | * the arc spanning greater than 180 degrees is chosen
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117 | *
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118 | * @param sweepFlag the sweep flag. If true the line joining
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119 | * center to arc sweeps through decreasing angles otherwise it
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120 | * sweeps through increasing angles
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121 | *
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122 | * @param x the absolute x coordinate of the final point of the arc.
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123 | * @param y the absolute y coordinate of the final point of the arc.
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124 | * @param x0 - The absolute x coordinate of the initial point of the arc.
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125 | * @param y0 - The absolute y coordinate of the initial point of the arc.
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126 | */
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127 | public void arcTo(GeneralPath path, float rx, float ry,
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128 | float angle,
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129 | boolean largeArcFlag,
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130 | boolean sweepFlag,
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131 | float x, float y, float x0, float y0)
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132 | {
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133 |
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134 | // Ensure radii are valid
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135 | if (rx == 0 || ry == 0) {
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136 | path.lineTo((float) x, (float) y);
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137 | return;
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138 | }
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139 |
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140 | if (x0 == x && y0 == y) {
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141 | // If the endpoints (x, y) and (x0, y0) are identical, then this
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142 | // is equivalent to omitting the elliptical arc segment entirely.
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143 | return;
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144 | }
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145 |
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146 | Arc2D arc = computeArc(x0, y0, rx, ry, angle,
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147 | largeArcFlag, sweepFlag, x, y);
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148 | if (arc == null) return;
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149 |
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150 | AffineTransform t = AffineTransform.getRotateInstance
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151 | (Math.toRadians(angle), arc.getCenterX(), arc.getCenterY());
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152 | Shape s = t.createTransformedShape(arc);
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153 | path.append(s, true);
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154 | }
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155 |
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156 |
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157 | /**
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158 | * This constructs an unrotated Arc2D from the SVG specification of an
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159 | * Elliptical arc. To get the final arc you need to apply a rotation
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160 | * transform such as:
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161 | *
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162 | * AffineTransform.getRotateInstance
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163 | * (angle, arc.getX()+arc.getWidth()/2, arc.getY()+arc.getHeight()/2);
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164 | *
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165 | * @param x0 origin of arc in x
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166 | * @param y0 origin of arc in y
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167 | * @param rx radius of arc in x
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168 | * @param ry radius of arc in y
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169 | * @param angle number of radians in arc
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170 | * @param largeArcFlag
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171 | * @param sweepFlag
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172 | * @param x ending coordinate of arc in x
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173 | * @param y ending coordinate of arc in y
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174 | * @return arc shape
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175 | *
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176 | */
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177 | public static Arc2D computeArc(double x0, double y0,
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178 | double rx, double ry,
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179 | double angle,
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180 | boolean largeArcFlag,
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181 | boolean sweepFlag,
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182 | double x, double y) {
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183 | //
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184 | // Elliptical arc implementation based on the SVG specification notes
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185 | //
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186 |
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187 | // Compute the half distance between the current and the final point
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188 | double dx2 = (x0 - x) / 2.0;
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189 | double dy2 = (y0 - y) / 2.0;
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190 | // Convert angle from degrees to radians
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191 | angle = Math.toRadians(angle % 360.0);
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192 | double cosAngle = Math.cos(angle);
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193 | double sinAngle = Math.sin(angle);
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194 |
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195 | //
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196 | // Step 1 : Compute (x1, y1)
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197 | //
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198 | double x1 = (cosAngle * dx2 + sinAngle * dy2);
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199 | double y1 = (-sinAngle * dx2 + cosAngle * dy2);
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200 | // Ensure radii are large enough
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201 | rx = Math.abs(rx);
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202 | ry = Math.abs(ry);
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203 | double Prx = rx * rx;
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204 | double Pry = ry * ry;
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205 | double Px1 = x1 * x1;
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206 | double Py1 = y1 * y1;
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207 | // check that radii are large enough
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208 | double radiiCheck = Px1/Prx + Py1/Pry;
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209 | if (radiiCheck > 1) {
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210 | rx = Math.sqrt(radiiCheck) * rx;
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211 | ry = Math.sqrt(radiiCheck) * ry;
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212 | Prx = rx * rx;
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213 | Pry = ry * ry;
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214 | }
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215 |
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216 | //
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217 | // Step 2 : Compute (cx1, cy1)
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218 | //
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219 | double sign = (largeArcFlag == sweepFlag) ? -1 : 1;
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220 | double sq = ((Prx*Pry)-(Prx*Py1)-(Pry*Px1)) / ((Prx*Py1)+(Pry*Px1));
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221 | sq = (sq < 0) ? 0 : sq;
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222 | double coef = (sign * Math.sqrt(sq));
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223 | double cx1 = coef * ((rx * y1) / ry);
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224 | double cy1 = coef * -((ry * x1) / rx);
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225 |
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226 | //
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227 | // Step 3 : Compute (cx, cy) from (cx1, cy1)
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228 | //
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229 | double sx2 = (x0 + x) / 2.0;
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230 | double sy2 = (y0 + y) / 2.0;
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231 | double cx = sx2 + (cosAngle * cx1 - sinAngle * cy1);
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232 | double cy = sy2 + (sinAngle * cx1 + cosAngle * cy1);
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233 |
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234 | //
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235 | // Step 4 : Compute the angleStart (angle1) and the angleExtent (dangle)
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236 | //
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237 | double ux = (x1 - cx1) / rx;
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238 | double uy = (y1 - cy1) / ry;
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239 | double vx = (-x1 - cx1) / rx;
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240 | double vy = (-y1 - cy1) / ry;
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241 | double p, n;
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242 | // Compute the angle start
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243 | n = Math.sqrt((ux * ux) + (uy * uy));
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244 | p = ux; // (1 * ux) + (0 * uy)
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245 | sign = (uy < 0) ? -1d : 1d;
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246 | double angleStart = Math.toDegrees(sign * Math.acos(p / n));
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247 |
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248 | // Compute the angle extent
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249 | n = Math.sqrt((ux * ux + uy * uy) * (vx * vx + vy * vy));
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250 | p = ux * vx + uy * vy;
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251 | sign = (ux * vy - uy * vx < 0) ? -1d : 1d;
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252 | double angleExtent = Math.toDegrees(sign * Math.acos(p / n));
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253 | if(!sweepFlag && angleExtent > 0) {
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254 | angleExtent -= 360f;
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255 | } else if (sweepFlag && angleExtent < 0) {
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256 | angleExtent += 360f;
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257 | }
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258 | angleExtent %= 360f;
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259 | angleStart %= 360f;
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260 |
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261 | //
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262 | // We can now build the resulting Arc2D in double precision
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263 | //
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264 | Arc2D.Double arc = new Arc2D.Double();
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265 | arc.x = cx - rx;
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266 | arc.y = cy - ry;
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267 | arc.width = rx * 2.0;
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268 | arc.height = ry * 2.0;
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269 | arc.start = -angleStart;
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270 | arc.extent = -angleExtent;
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271 |
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272 | return arc;
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273 | }
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274 |
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275 | @Override
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276 | public String toString()
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277 | {
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278 | return "A " + rx + " " + ry
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279 | + " " + xAxisRot + " " + largeArc
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280 | + " " + sweep
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281 | + " " + x + " " + y;
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282 | }
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283 | }
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