Changes between Version 1 and Version 2 of Ru:Help/AudioMapping


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Timestamp:
2010-05-12T04:52:03+02:00 (15 years ago)
Author:
skyper
Comment:

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  • Ru:Help/AudioMapping

    v1 v2  
    44One way of surveying is to record notes about street names and points of interest on a dictaphone or other voice recorder while using a GPS receiver to accurately note the position. You can, of course, simply play back your recording through the sound recorder and relate it to your GPS track manually in some way. However, if you have a digital voice recorder which can upload audio files to your computer, JOSM provides facilities to automate this process.
    55
    6 There are three automated techniques you can use. Click on the headlines for more detail. See also [wiki:Help/AudioMapping/Synchronization how to synchronize] your sound track with your GPS track.
     6There are three automated techniques you can use. Click on the headlines for more detail. See also [wiki:/Help/AudioMapping/Synchronization how to synchronize] your sound track with your GPS track.
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    88== A note about calibration ==
    99
    10 You should [wiki:Help/AudioMapping/Calibration calibrate] the voice recorder's clock every so often, that is enter a reading to compensate for inaccuracy in your voice recorder's clock or audio sampling rate. This is most important with method 2, but will make working with the sound track easier for method 1. You can be certain that the clock in your GPS is highly accurate - GPS triangulation relies on extremely precise timing. However, audio recorders are often not so accurate, so you need to measure whether this is the case for your recorder and tell JOSM how much fast or slow it runs. An error of 5 seconds per hour would mean you could be 100m or more out after four hours surveying on a bike, and more in a car.
     10You should [wiki:/Help/AudioMapping/Calibration calibrate] the voice recorder's clock every so often, that is enter a reading to compensate for inaccuracy in your voice recorder's clock or audio sampling rate. This is most important with method 2, but will make working with the sound track easier for method 1. You can be certain that the clock in your GPS is highly accurate - GPS triangulation relies on extremely precise timing. However, audio recorders are often not so accurate, so you need to measure whether this is the case for your recorder and tell JOSM how much fast or slow it runs. An error of 5 seconds per hour would mean you could be 100m or more out after four hours surveying on a bike, and more in a car.
    1111
    1212An alternative is to resynchronize every 30 minutes or so during surveying, but you should at least test your voice recorder for its accuracy to understand what the tolerances are.
    1313
    14 == [wiki:Help/AudioMapping/GPSWaypoints 1. Continuous audio with GPS waymarks] ==
     14== [wiki:/Help/AudioMapping/GPSWaypoints 1. Continuous audio with GPS waymarks] ==
    1515
    1616With [wiki:Help/AudioMapping/GPSWaypoints this method], you collect explicit waypoints along your track using the buttons on your GPS and at the same time dictate onto a continuous sound recording on your voice recorder what the waymark represents on the ground - a street name or point of interest. Your GPS notes three key pieces of information about each waypoint - its location, the time it was made, and it's name or number. The audio and waypoint data are then synchronized in JOSM so that you can play back each description by clicking on a Marker representing the waypoint.
     
    2222Disadvantages: some GPS receivers require quite a lot of fiddly button pressing to make a waymark, which makes it awkward and hazardous while moving.
    2323
    24 == [wiki:Help/AudioMapping/VocalWaypoints 2. Continuous audio with vocally-identified points of interest] ==
     24== [wiki:/Help/AudioMapping/VocalWaypoints 2. Continuous audio with vocally-identified points of interest] ==
    2525
    2626With [wiki:Help/AudioMapping/VocalWaypoints this method] you also make a continuous sound recording but instead of entering waypoints into your GPS you dictate an audible cue for each point of interest, for example "MARK! River Lane Primary School on left". Though there isn't a precise "location" for street names it will help to be consistent about recording the name just after you enter a street so you know where to look for the relevant clip.
     
    3232Disadvantages: unless you are very methodical it can be time consuming to find each bit of audio description, or to be sure you played them all; it relies on the accuracy of your voice recorder's clock; you need to be moving when you make your synchronization cue.
    3333
    34 == [wiki:Help/AudioMapping/SeparateClips 3. Audio clips with waymarks] ==
     34== [wiki:/Help/AudioMapping/SeparateClips 3. Audio clips with waymarks] ==
    3535
    3636With [wiki:Help/AudioMapping/SeparateClips this method], you make waypoints to identify locations of interest. However you record a separate audio file for each one and the name of each file is added as a <link> element in the corresponding waypoint in the GPX file before loading into JOSM. When JOSM then creates the Audio Marker for each waypoint, it knows which audio clip to play when you click on the marker.
     
    4242Bug: if the waypoint contains a <time> element, such as the time of recording, JOSM will show an error message "This is after the end of recording" when clicking the Audio Marker. So remove the <time> element or use <cmt> or <desc> instead.
    4343
    44 Back to [wiki:Ru:Help Main Help]
     44----
     45Back to [wiki:/Ru:Help Main Help]