# README A plugin which provides lwjgl libraries for plugins. The plugin source code is under the GPL v2 or later. It is "split" into platform-specific plugins: * Each platform has its own "native" jar (if a platform supports more than one architecture, all architectures are in the jar file) ## Adding additional LWJGL libraries Open a ticket on [JOSM Trac](https://josm.openstreetmap.de/newticket?cc=taylor.smock&keywords=lwjgl&component=Plugin) with a request for the LWJGL library (note: to be eligible for this plugin, it must be something recommended by LWJGL). While not necessary, it would be nice to have a use case for the LWJGL that is being added. ## Debugging Depending upon what needs to be debugged, you can either start JOSM with the `--debug` flag _or_ you can start JOSM with the VM argument `-javaagent:lwjglx-debug-1.0.0.jar` (see [lwjglx-debug](https://github.com/LWJGLX/debug)), assuming you've customized the JOSM build process to include the `lwjgl` core module, like so: ```xml ``` Replace `${lwjgl.version}` with the version in ivy\_settings.xml. This is due to the javaagent requiring `org.lwjgl.system.Configuration` to be available immediately, which it is not until JOSM loads the `lwjgl` plugin. You will most likely encounter issues where the application fails due to `No OpenGL context has been made current through recognized API methods (glfwMakeContextCurrent).` See [LWJGLX debug #29](https://github.com/LWJGLX/debug/issues/29#issuecomment-985176717) for a workaround. It pretty much comes down to manually setting the context.