Uses of Class
com.vividsolutions.jts.triangulate.quadedge.Vertex

Packages that use Vertex
com.vividsolutions.jts.triangulate Classes to compute Delaunay triangulations. 
com.vividsolutions.jts.triangulate.quadedge Classes to implement a topological subdivision of quadeges, to support creating triangulations and Voronoi diagrams. 
 

Uses of Vertex in com.vividsolutions.jts.triangulate
 

Subclasses of Vertex in com.vividsolutions.jts.triangulate
 class ConstraintVertex
          A vertex in a Constrained Delaunay Triangulation.
 

Methods in com.vividsolutions.jts.triangulate with parameters of type Vertex
 QuadEdge IncrementalDelaunayTriangulator.insertSite(Vertex v)
          Inserts a new point into a subdivision representing a Delaunay triangulation, and fixes the affected edges so that the result is still a Delaunay triangulation.
 

Uses of Vertex in com.vividsolutions.jts.triangulate.quadedge
 

Methods in com.vividsolutions.jts.triangulate.quadedge that return Vertex
 Vertex Vertex.circleCenter(Vertex b, Vertex c)
          Computes the centre of the circumcircle of this vertex and two others.
 Vertex QuadEdge.dest()
          Gets the vertex for the edge's destination
 Vertex QuadEdgeTriangle.getVertex(int i)
           
 Vertex[] QuadEdgeTriangle.getVertices()
          Gets the vertices for this triangle.
 Vertex Vertex.midPoint(Vertex a)
          returns a new vertex that is mid-way between this vertex and another end point.
 Vertex QuadEdge.orig()
          Gets the vertex for the edge's origin
 

Methods in com.vividsolutions.jts.triangulate.quadedge with parameters of type Vertex
 Vertex Vertex.circleCenter(Vertex b, Vertex c)
          Computes the centre of the circumcircle of this vertex and two others.
 double Vertex.circumRadiusRatio(Vertex b, Vertex c)
          Computes the value of the ratio of the circumradius to shortest edge.
 int Vertex.classify(Vertex p0, Vertex p1)
           
static boolean QuadEdgeTriangle.contains(Vertex[] tri, Coordinate pt)
          Tests whether the point pt is contained in the triangle defined by 3 Vertexes.
 boolean Vertex.equals(Vertex _x)
           
 boolean Vertex.equals(Vertex _x, double tolerance)
           
 int QuadEdgeTriangle.getEdgeIndex(Vertex v)
          Gets the index for the edge that starts at vertex v.
 QuadEdge QuadEdgeSubdivision.insertSite(Vertex v)
          Inserts a new site into the Subdivision, connecting it to the vertices of the containing triangle (or quadrilateral, if the split point falls on an existing edge).
 double Vertex.interpolateZValue(Vertex v0, Vertex v1, Vertex v2)
          For this vertex enclosed in a triangle defined by three vertices v0, v1 and v2, interpolate a z value from the surrounding vertices.
 boolean Vertex.isCCW(Vertex b, Vertex c)
          Tests whether the triangle formed by this vertex and two other vertices is in CCW orientation.
 boolean QuadEdgeSubdivision.isFrameVertex(Vertex v)
          Tests whether a vertex is a vertex of the outer triangle.
 boolean Vertex.isInCircle(Vertex a, Vertex b, Vertex c)
          Tests if the vertex is inside the circle defined by the triangle with vertices a, b, c (oriented counter-clockwise).
 boolean QuadEdgeSubdivision.isVertexOfEdge(QuadEdge e, Vertex v)
          Tests whether a Vertex is the start or end vertex of a QuadEdge, up to the subdivision tolerance distance.
 QuadEdge QuadEdgeSubdivision.locate(Vertex v)
          Finds a quadedge of a triangle containing a location specified by a Vertex, if one exists.
 QuadEdge QuadEdgeLocator.locate(Vertex v)
           
 QuadEdge LastFoundQuadEdgeLocator.locate(Vertex v)
          Locates an edge e, such that either v is on e, or e is an edge of a triangle containing v.
 QuadEdge QuadEdgeSubdivision.locateFromEdge(Vertex v, QuadEdge startEdge)
          Locates an edge of a triangle which contains a location specified by a Vertex v.
 QuadEdge QuadEdgeSubdivision.makeEdge(Vertex o, Vertex d)
          Creates a new quadedge, recording it in the edges list.
static QuadEdge QuadEdge.makeEdge(Vertex o, Vertex d)
          Creates a new QuadEdge quartet from Vertex o to Vertex d.
 Vertex Vertex.midPoint(Vertex a)
          returns a new vertex that is mid-way between this vertex and another end point.
static Geometry QuadEdgeTriangle.toPolygon(Vertex[] v)
           
 



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