source: osm/applications/editors/josm/plugins/wms-turbo-challenge2/src/wmsturbochallenge/EngineSound.java@ 32914

Last change on this file since 32914 was 32914, checked in by donvip, 8 years ago

fix error-prone warnings

File size: 4.8 KB
Line 
1/*
2 * GPLv2 or 3, Copyright (c) 2010 Andrzej Zaborowski
3 *
4 * This class simulates a car engine. What does a car engine do? It
5 * makes a pc-speaker-like buzz. The PC Speaker could only emit
6 * a (nearly) square wave and we simulate it here for maximum realism.
7 */
8package wmsturbochallenge;
9
10import java.util.Timer;
11import java.util.TimerTask;
12
13import javax.sound.sampled.AudioFormat;
14import javax.sound.sampled.AudioSystem;
15import javax.sound.sampled.DataLine;
16import javax.sound.sampled.SourceDataLine;
17
18class EngineSound {
19 public EngineSound() {
20 rpm = 0.0;
21 }
22
23 public void start() {
24 rpm = 0.3;
25 speed = 0.0;
26 n = 0;
27
28 if (output != null)
29 stop();
30
31 AudioFormat output_format =
32 new AudioFormat(S_RATE, 16, 1, true, true);
33 DataLine.Info info =
34 new DataLine.Info(SourceDataLine.class, output_format);
35
36 /* Get the data line, open it and initialise the device */
37 try {
38 output = (SourceDataLine) AudioSystem.getLine(info);
39 output.open(output_format);
40 output.start();
41 frames_written = 0;
42 reschedule(0);
43 } catch (Exception e) {
44 output = null;
45 System.out.println("Audio not available: " +
46 e.getClass().getSimpleName());
47 }
48 }
49
50 public void stop() {
51 rpm = 0.0;
52 n = 0;
53
54 if (output == null)
55 return;
56
57 tick.cancel();
58 tick.purge();
59
60 output.stop();
61 output.flush();
62 output.close();
63 output = null;
64 }
65
66 public void set_speed(double speed) {
67 /* This engine is equipped with an automatic gear box that
68 * switches gears when the RPM becomes too high or too low. */
69 double new_speed = Math.abs(speed);
70 double accel = new_speed - this.speed;
71 this.speed = new_speed;
72
73 if (accel > 0.05)
74 accel = 0.05;
75 else if (accel < -0.05)
76 accel = -0.05;
77 rpm += accel;
78
79 if (accel > 0.0 && rpm > 1.0 + n * 0.2 && speed > 0.0) {
80 rpm = 0.3 + n * 0.2;
81 n ++;
82 } else if (accel < 0.0 && rpm < 0.3) {
83 if (n > 0) {
84 rpm = 0.7 + n * 0.1;
85 n --;
86 } else
87 rpm = 0.2;
88 }
89 if (speed < 2.0)
90 n = 0;
91 }
92
93 public boolean is_on() {
94 return output != null;
95 }
96
97 protected double speed;
98 protected double rpm;
99 protected int n;
100
101 protected SourceDataLine output = null;
102 protected long frames_written;
103 protected Timer tick = new Timer();
104
105 /* Audio parameters. */
106 protected static final int S_RATE = 44100;
107 protected static final int MIN_BUFFER = 4096;
108 protected static final double volume = 0.3;
109
110 protected class audio_task extends TimerTask {
111 @Override
112 public void run() {
113 if (output == null)
114 return;
115
116 /* If more than a two buffers left to play,
117 * reschedule and try to wake up closer to the
118 * end of already written data. */
119 long frames_current = output.getLongFramePosition();
120 if (frames_current < frames_written - MIN_BUFFER * 2) {
121 reschedule(frames_current);
122 return;
123 }
124
125 /* Build a new buffer */
126 /* double freq = 20 * Math.pow(1.3, rpm * 5.0); */
127 double freq = (rpm - 0.1) * 160.0;
128 int wavelen = (int) (S_RATE / freq);
129 int bufferlen = MIN_BUFFER - (MIN_BUFFER % wavelen) +
130 wavelen;
131 int value = (int) (0x7fff * volume);
132
133 bufferlen *= 2;
134 byte[] buffer = new byte[bufferlen];
135 for (int b = 0; b < bufferlen; ) {
136 int j;
137 for (j = wavelen / 2; j > 0; j --) {
138 buffer[b ++] = (byte) (value >> 8);
139 buffer[b ++] = (byte) (value & 0xff);
140 }
141 value = 0x10000 - value;
142 for (j = wavelen - wavelen / 2; j > 0; j --) {
143 buffer[b ++] = (byte) (value >> 8);
144 buffer[b ++] = (byte) (value & 0xff);
145 }
146 value = 0x10000 - value;
147 }
148
149 frames_written +=
150 output.write(buffer, 0, bufferlen) / 2;
151
152 reschedule(frames_current);
153 }
154 }
155
156 protected void reschedule(long frames) {
157 /* Send a new buffer as close to the end of the
158 * currently playing buffer as possible (aim at
159 * about half into the last frame). */
160 long delay = (frames_written - frames - MIN_BUFFER / 2) *
161 1000 / S_RATE;
162 if (delay < 0)
163 delay = 0;
164 tick.schedule(new audio_task(), delay);
165 }
166}
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