1 | /*
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2 | * GPLv2 or 3, Copyright (c) 2010 Andrzej Zaborowski
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3 | *
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4 | * This class simulates a car engine. What does a car engine do? It
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5 | * makes a pc-speaker-like buzz. The PC Speaker could only emit
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6 | * a (nearly) square wave and we simulate it here for maximum realism.
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7 | */
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8 | package wmsturbochallenge;
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9 |
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10 | import java.util.Timer;
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11 | import java.util.TimerTask;
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12 |
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13 | import javax.sound.sampled.AudioSystem;
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14 | import javax.sound.sampled.DataLine;
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15 | import javax.sound.sampled.SourceDataLine;
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16 | import javax.sound.sampled.AudioFormat;
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17 |
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18 | class engine {
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19 | public engine() {
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20 | rpm = 0.0;
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21 | }
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22 |
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23 | public void start() {
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24 | rpm = 0.3;
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25 | speed = 0.0;
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26 | n = 0;
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27 |
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28 | if (output != null)
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29 | stop();
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30 |
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31 | AudioFormat output_format =
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32 | new AudioFormat(S_RATE, 16, 1, true, true);
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33 | DataLine.Info info =
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34 | new DataLine.Info(SourceDataLine.class, output_format);
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35 |
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36 | /* Get the data line, open it and initialise the device */
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37 | try {
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38 | output = (SourceDataLine) AudioSystem.getLine(info);
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39 | output.open(output_format);
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40 | output.start();
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41 | frames_written = 0;
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42 | reschedule(0);
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43 | } catch (Exception e) {
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44 | output = null;
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45 | System.out.println("Audio not available: " +
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46 | e.getClass().getSimpleName());
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47 | }
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48 | }
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49 |
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50 | public void stop() {
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51 | rpm = 0.0;
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52 | n = 0;
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53 |
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54 | if (output == null)
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55 | return;
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56 |
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57 | tick.cancel();
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58 | tick.purge();
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59 |
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60 | output.stop();
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61 | output.flush();
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62 | output.close();
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63 | output = null;
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64 | }
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65 |
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66 | public void set_speed(double speed) {
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67 | /* This engine is equipped with an automatic gear box that
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68 | * switches gears when the RPM becomes too high or too low. */
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69 | double new_speed = Math.abs(speed);
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70 | double accel = new_speed - this.speed;
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71 | this.speed = new_speed;
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72 |
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73 | if (accel > 0.05)
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74 | accel = 0.05;
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75 | else if (accel < -0.05)
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76 | accel = -0.05;
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77 | rpm += accel;
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78 |
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79 | if (accel > 0.0 && rpm > 1.0 + n * 0.2 && speed > 0.0) {
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80 | rpm = 0.3 + n * 0.2;
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81 | n ++;
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82 | } else if (accel < 0.0 && rpm < 0.3) {
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83 | if (n > 0) {
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84 | rpm = 0.7 + n * 0.1;
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85 | n --;
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86 | } else
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87 | rpm = 0.2;
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88 | }
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89 | if (speed < 2.0)
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90 | n = 0;
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91 | }
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92 |
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93 | public boolean is_on() {
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94 | return output != null;
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95 | }
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96 |
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97 | protected double speed;
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98 | protected double rpm;
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99 | protected int n;
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100 |
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101 | protected SourceDataLine output = null;
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102 | protected long frames_written;
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103 | protected Timer tick = new Timer();
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104 |
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105 | /* Audio parameters. */
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106 | protected static final int S_RATE = 44100;
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107 | protected static final int MIN_BUFFER = 4096;
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108 | protected static final double volume = 0.3;
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109 |
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110 | protected class audio_task extends TimerTask {
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111 | public void run() {
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112 | if (output == null)
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113 | return;
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114 |
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115 | /* If more than a two buffers left to play,
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116 | * reschedule and try to wake up closer to the
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117 | * end of already written data. */
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118 | long frames_current = output.getLongFramePosition();
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119 | if (frames_current < frames_written - MIN_BUFFER * 2) {
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120 | reschedule(frames_current);
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121 | return;
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122 | }
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123 |
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124 | /* Build a new buffer */
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125 | /* double freq = 20 * Math.pow(1.3, rpm * 5.0); */
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126 | double freq = (rpm - 0.1) * 160.0;
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127 | int wavelen = (int) (S_RATE / freq);
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128 | int bufferlen = MIN_BUFFER - (MIN_BUFFER % wavelen) +
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129 | wavelen;
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130 | int value = (int) (0x7fff * volume);
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131 |
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132 | bufferlen *= 2;
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133 | byte[] buffer = new byte[bufferlen];
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134 | for (int b = 0; b < bufferlen; ) {
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135 | int j;
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136 | for (j = wavelen / 2; j > 0; j --) {
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137 | buffer[b ++] = (byte) (value >> 8);
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138 | buffer[b ++] = (byte) (value & 0xff);
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139 | }
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140 | value = 0x10000 - value;
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141 | for (j = wavelen - wavelen / 2; j > 0; j --) {
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142 | buffer[b ++] = (byte) (value >> 8);
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143 | buffer[b ++] = (byte) (value & 0xff);
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144 | }
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145 | value = 0x10000 - value;
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146 | }
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147 |
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148 | frames_written +=
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149 | output.write(buffer, 0, bufferlen) / 2;
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150 |
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151 | reschedule(frames_current);
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152 | }
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153 | }
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154 |
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155 | protected void reschedule(long frames) {
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156 | /* Send a new buffer as close to the end of the
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157 | * currently playing buffer as possible (aim at
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158 | * about half into the last frame). */
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159 | long delay = (frames_written - frames - MIN_BUFFER / 2) *
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160 | 1000 / S_RATE;
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161 | if (delay < 0)
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162 | delay = 0;
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163 | tick.schedule(new audio_task(), delay);
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164 | }
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165 | }
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