source: osm/applications/editors/josm/plugins/wms-turbo-challenge2/src/wmsturbochallenge/EngineSound.java@ 25785

Last change on this file since 25785 was 23190, checked in by stoecker, 14 years ago

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1/*
2 * GPLv2 or 3, Copyright (c) 2010 Andrzej Zaborowski
3 *
4 * This class simulates a car engine. What does a car engine do? It
5 * makes a pc-speaker-like buzz. The PC Speaker could only emit
6 * a (nearly) square wave and we simulate it here for maximum realism.
7 */
8package wmsturbochallenge;
9
10import java.util.Timer;
11import java.util.TimerTask;
12
13import javax.sound.sampled.AudioSystem;
14import javax.sound.sampled.DataLine;
15import javax.sound.sampled.SourceDataLine;
16import javax.sound.sampled.AudioFormat;
17
18class engine {
19 public engine() {
20 rpm = 0.0;
21 }
22
23 public void start() {
24 rpm = 0.3;
25 speed = 0.0;
26 n = 0;
27
28 if (output != null)
29 stop();
30
31 AudioFormat output_format =
32 new AudioFormat(S_RATE, 16, 1, true, true);
33 DataLine.Info info =
34 new DataLine.Info(SourceDataLine.class, output_format);
35
36 /* Get the data line, open it and initialise the device */
37 try {
38 output = (SourceDataLine) AudioSystem.getLine(info);
39 output.open(output_format);
40 output.start();
41 frames_written = 0;
42 reschedule(0);
43 } catch (Exception e) {
44 output = null;
45 System.out.println("Audio not available: " +
46 e.getClass().getSimpleName());
47 }
48 }
49
50 public void stop() {
51 rpm = 0.0;
52 n = 0;
53
54 if (output == null)
55 return;
56
57 tick.cancel();
58 tick.purge();
59
60 output.stop();
61 output.flush();
62 output.close();
63 output = null;
64 }
65
66 public void set_speed(double speed) {
67 /* This engine is equipped with an automatic gear box that
68 * switches gears when the RPM becomes too high or too low. */
69 double new_speed = Math.abs(speed);
70 double accel = new_speed - this.speed;
71 this.speed = new_speed;
72
73 if (accel > 0.05)
74 accel = 0.05;
75 else if (accel < -0.05)
76 accel = -0.05;
77 rpm += accel;
78
79 if (accel > 0.0 && rpm > 1.0 + n * 0.2 && speed > 0.0) {
80 rpm = 0.3 + n * 0.2;
81 n ++;
82 } else if (accel < 0.0 && rpm < 0.3) {
83 if (n > 0) {
84 rpm = 0.7 + n * 0.1;
85 n --;
86 } else
87 rpm = 0.2;
88 }
89 if (speed < 2.0)
90 n = 0;
91 }
92
93 public boolean is_on() {
94 return output != null;
95 }
96
97 protected double speed;
98 protected double rpm;
99 protected int n;
100
101 protected SourceDataLine output = null;
102 protected long frames_written;
103 protected Timer tick = new Timer();
104
105 /* Audio parameters. */
106 protected static final int S_RATE = 44100;
107 protected static final int MIN_BUFFER = 4096;
108 protected static final double volume = 0.3;
109
110 protected class audio_task extends TimerTask {
111 public void run() {
112 if (output == null)
113 return;
114
115 /* If more than a two buffers left to play,
116 * reschedule and try to wake up closer to the
117 * end of already written data. */
118 long frames_current = output.getLongFramePosition();
119 if (frames_current < frames_written - MIN_BUFFER * 2) {
120 reschedule(frames_current);
121 return;
122 }
123
124 /* Build a new buffer */
125 /* double freq = 20 * Math.pow(1.3, rpm * 5.0); */
126 double freq = (rpm - 0.1) * 160.0;
127 int wavelen = (int) (S_RATE / freq);
128 int bufferlen = MIN_BUFFER - (MIN_BUFFER % wavelen) +
129 wavelen;
130 int value = (int) (0x7fff * volume);
131
132 bufferlen *= 2;
133 byte[] buffer = new byte[bufferlen];
134 for (int b = 0; b < bufferlen; ) {
135 int j;
136 for (j = wavelen / 2; j > 0; j --) {
137 buffer[b ++] = (byte) (value >> 8);
138 buffer[b ++] = (byte) (value & 0xff);
139 }
140 value = 0x10000 - value;
141 for (j = wavelen - wavelen / 2; j > 0; j --) {
142 buffer[b ++] = (byte) (value >> 8);
143 buffer[b ++] = (byte) (value & 0xff);
144 }
145 value = 0x10000 - value;
146 }
147
148 frames_written +=
149 output.write(buffer, 0, bufferlen) / 2;
150
151 reschedule(frames_current);
152 }
153 }
154
155 protected void reschedule(long frames) {
156 /* Send a new buffer as close to the end of the
157 * currently playing buffer as possible (aim at
158 * about half into the last frame). */
159 long delay = (frames_written - frames - MIN_BUFFER / 2) *
160 1000 / S_RATE;
161 if (delay < 0)
162 delay = 0;
163 tick.schedule(new audio_task(), delay);
164 }
165}
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