1 | /**
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2 | * Terracer: A JOSM Plugin for terraced houses.
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3 | *
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4 | * Copyright 2009 CloudMade Ltd.
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5 | *
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6 | * Released under the GPLv2, see LICENSE file for details.
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7 | */
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8 | package terracer;
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9 |
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10 | import static org.openstreetmap.josm.tools.I18n.tr;
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11 |
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12 | import java.awt.event.ActionEvent;
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13 | import java.awt.event.KeyEvent;
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14 | import java.util.Collection;
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15 | import java.util.LinkedList;
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16 |
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17 | import javax.swing.JOptionPane;
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18 |
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19 | import org.openstreetmap.josm.Main;
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20 | import org.openstreetmap.josm.actions.JosmAction;
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21 | import org.openstreetmap.josm.command.AddCommand;
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22 | import org.openstreetmap.josm.command.Command;
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23 | import org.openstreetmap.josm.command.SequenceCommand;
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24 | import org.openstreetmap.josm.data.coor.LatLon;
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25 | import org.openstreetmap.josm.data.osm.Node;
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26 | import org.openstreetmap.josm.data.osm.OsmPrimitive;
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27 | import org.openstreetmap.josm.data.osm.Way;
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28 | import org.openstreetmap.josm.tools.Shortcut;
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29 |
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30 | /**
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31 | * Terraces a quadrilateral, closed way into a series of quadrilateral,
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32 | * closed ways.
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33 | *
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34 | * At present it only works on quadrilaterals, but there is no reason
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35 | * why it couldn't be extended to work with other shapes too. The
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36 | * algorithm employed is naive, but it works in the simple case.
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37 | *
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38 | * @author zere
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39 | */
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40 | public final class TerracerAction extends JosmAction {
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41 |
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42 | public TerracerAction() {
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43 | super(tr("Terrace a building"),
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44 | "terrace",
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45 | tr("Creates individual buildings from a long building."),
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46 | Shortcut.registerShortcut("tools:Terracer",
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47 | tr("Tool: {0}", tr("Terrace a building")),
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48 | KeyEvent.VK_T, Shortcut.GROUP_EDIT,
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49 | Shortcut.SHIFT_DEFAULT),
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50 | true);
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51 | }
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52 |
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53 | /**
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54 | * Checks that the selection is OK. If not, displays error message. If so
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55 | * calls to terraceBuilding(), which does all the real work.
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56 | */
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57 | public void actionPerformed(ActionEvent e) {
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58 | Collection<OsmPrimitive> sel = Main.ds.getSelected();
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59 | boolean badSelect = false;
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60 |
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61 | if (sel.size() == 1) {
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62 | OsmPrimitive prim = sel.iterator().next();
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63 |
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64 | if (prim instanceof Way) {
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65 | Way way = (Way)prim;
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66 |
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67 | if ((way.nodes.size() == 5) &&
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68 | way.isClosed()) {
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69 | // first ask the user how many buildings to terrace into
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70 | String answer =
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71 | JOptionPane.showInputDialog(
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72 | tr("How many buildings are in the terrace?"));
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73 |
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74 | // if the answer was null then the user clicked "Cancel"
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75 | if (answer != null) {
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76 | int nb = Integer.parseInt(answer);
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77 | terraceBuilding(way, nb);
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78 | }
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79 | } else {
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80 | badSelect = true;
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81 | }
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82 | } else {
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83 | badSelect = true;
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84 | }
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85 | } else {
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86 | badSelect = true;
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87 | }
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88 |
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89 | if (badSelect) {
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90 | JOptionPane.showMessageDialog(Main.parent,
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91 | tr("Select a single, closed way of four nodes."));
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92 | }
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93 | }
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94 |
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95 | /**
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96 | * Terraces a single, closed, quadrilateral way.
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97 | *
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98 | * Any node must be adjacent to both a short and long edge, we naively
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99 | * choose the longest edge and its opposite and interpolate along them
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100 | * linearly to produce new nodes. Those nodes are then assembled into
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101 | * closed, quadrilateral ways and left in the selection.
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102 | *
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103 | * @param w The closed, quadrilateral way to terrace.
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104 | * @param nb The number of buildings to terrace into.
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105 | */
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106 | private void terraceBuilding(Way w, int nb) {
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107 |
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108 | // now find which is the longest side connecting the first node
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109 | Node[] nodes = w.nodes.toArray(new Node[] {});
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110 | double side1 = nodes[0].coor.greatCircleDistance(nodes[1].coor);
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111 | double side2 = nodes[0].coor.greatCircleDistance(nodes[3].coor);
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112 |
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113 | // new nodes array to hold all intermediate nodes
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114 | Node[][] new_nodes = new Node[2][nb + 1];
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115 |
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116 | if (side1 > side2) {
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117 | new_nodes[0][0] = nodes[0];
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118 | new_nodes[0][nb] = nodes[1];
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119 | new_nodes[1][0] = nodes[3];
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120 | new_nodes[1][nb] = nodes[2];
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121 | } else {
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122 | new_nodes[0][0] = nodes[0];
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123 | new_nodes[0][nb] = nodes[3];
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124 | new_nodes[1][0] = nodes[1];
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125 | new_nodes[1][nb] = nodes[2];
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126 | }
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127 |
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128 | Collection<Command> commands = new LinkedList<Command>();
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129 | Collection<Way> ways = new LinkedList<Way>();
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130 |
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131 | // create intermediate nodes by interpolating.
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132 | for (int i = 1; i < nb; ++i) {
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133 | new_nodes[0][i] = interpolateNode(new_nodes[0][0], new_nodes[0][nb],
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134 | (double)(i)/(double)(nb));
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135 | new_nodes[1][i] = interpolateNode(new_nodes[1][0], new_nodes[1][nb],
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136 | (double)(i)/(double)(nb));
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137 | commands.add(new AddCommand(new_nodes[0][i]));
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138 | commands.add(new AddCommand(new_nodes[1][i]));
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139 | }
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140 |
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141 | // assemble new quadrilateral, closed ways
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142 | for (int i = 0; i < nb; ++i) {
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143 | Way terr = new Way();
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144 | terr.addNode(new_nodes[0][i]);
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145 | terr.addNode(new_nodes[0][i+1]);
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146 | terr.addNode(new_nodes[1][i+1]);
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147 | terr.addNode(new_nodes[1][i]);
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148 | terr.addNode(new_nodes[0][i]);
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149 | ways.add(terr);
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150 | commands.add(new AddCommand(terr));
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151 | }
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152 |
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153 | Main.main.undoRedo.add(new SequenceCommand(tr("Terrace"), commands));
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154 | Main.ds.setSelected(ways);
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155 | }
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156 |
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157 | /**
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158 | * Creates a new node at the interpolated position between the argument
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159 | * nodes. Interpolates linearly in Lat/Lon coordinates.
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160 | *
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161 | * @param a First node, at which f=0.
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162 | * @param b Last node, at which f=1.
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163 | * @param f Fractional position between first and last nodes.
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164 | * @return A new node at the interpolated position.
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165 | */
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166 | private Node interpolateNode(Node a, Node b, double f) {
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167 | // this isn't quite right - we should probably be interpolating
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168 | // screen coordinates rather than lat/lon, but it doesn't seem to
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169 | // make a great deal of difference at the scale of most terraces.
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170 | Node n = new Node(new LatLon(
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171 | a.coor.lat() * (1.0 - f) + b.coor.lat() * f,
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172 | a.coor.lon() * (1.0 - f) + b.coor.lon() * f
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173 | ));
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174 | return n;
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175 | }
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176 | }
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