source: osm/applications/editors/josm/plugins/opendata/includes/javax/vecmath/VecMathUtil.java@ 28000

Last change on this file since 28000 was 28000, checked in by donvip, 12 years ago

Import new "opendata" JOSM plugin

File size: 2.9 KB
Line 
1/*
2 * $RCSfile$
3 *
4 * Copyright 2004-2008 Sun Microsystems, Inc. All Rights Reserved.
5 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
6 *
7 * This code is free software; you can redistribute it and/or modify it
8 * under the terms of the GNU General Public License version 2 only, as
9 * published by the Free Software Foundation. Sun designates this
10 * particular file as subject to the "Classpath" exception as provided
11 * by Sun in the LICENSE file that accompanied this code.
12 *
13 * This code is distributed in the hope that it will be useful, but WITHOUT
14 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
15 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * version 2 for more details (a copy is included in the LICENSE file that
17 * accompanied this code).
18 *
19 * You should have received a copy of the GNU General Public License version
20 * 2 along with this work; if not, write to the Free Software Foundation,
21 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
22 *
23 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
24 * CA 95054 USA or visit www.sun.com if you need additional information or
25 * have any questions.
26 *
27 * $Revision: 127 $
28 * $Date: 2008-02-28 21:18:51 +0100 (jeu., 28 févr. 2008) $
29 * $State$
30 */
31
32package javax.vecmath;
33
34/**
35 * Utility vecmath class used when computing the hash code for vecmath
36 * objects containing float or double values. This fixes Issue 36.
37 */
38class VecMathUtil {
39
40 /**
41 * Returns the representation of the specified floating-point
42 * value according to the IEEE 754 floating-point "double format"
43 * bit layout, after first mapping -0.0 to 0.0. This method is
44 * identical to Double.doubleToLongBits(double) except that an
45 * integer value of 0L is returned for a floating-point value of
46 * -0.0. This is done for the purpose of computing a hash code
47 * that satisfies the contract of hashCode() and equals(). The
48 * equals() method in each vecmath class does a pair-wise "=="
49 * test on each floating-point field in the class (e.g., x, y, and
50 * z for a Tuple3d). Since 0.0 == -0.0 returns true, we
51 * must also return the same hash code for two objects, one of
52 * which has a field with a value of -0.0 and the other of which
53 * has a cooresponding field with a value of 0.0.
54 *
55 * @param d an input double precision floating-point number
56 * @return the integer bits representing that floating-point
57 * number, after first mapping -0.0f to 0.0f
58 */
59 static long doubleToLongBits(double d) {
60 // Check for +0 or -0
61 if (d == 0.0) {
62 return 0L;
63 }
64 else {
65 return Double.doubleToLongBits(d);
66 }
67 }
68
69
70 /**
71 * Do not construct an instance of this class.
72 */
73 private VecMathUtil() {
74 }
75}
Note: See TracBrowser for help on using the repository browser.